Brutal doom helmet hud

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Monorail Switcher: from hangar two the underground circuit's two rail system. The monorail tunnels are dull and utilitarian. Graphic Description: The supply depot is UAC, in normal UAAF shape because stuff is still routed from here to the other buildings on the base.

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Still used as a storage depot, but not as active as the main supply depot.

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Sadly the v0.3 version's level data is some slightly different funky format so there's no way to extract them yet, but I'm sure an enterprising programmer will solve that in approximately. maybe looks like it could maybe have been intended to house an in-game shopkeeper(?!). It shows off some Tom Hall map goodness as well as some other interesting bits like a functional always-present HUD automap in the corner of the screen(!) and a crude map entitled THESTORE that. It slots in between the incredibly crude v0.2 tech demo and the more fleshed out v0.4 alpha, so calling it 'v0.3' seems like a no-brainer. Well, we can add another log to the pile, because a new long-rumored pre-alpha version dated Februhas just been unearthed.

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One of the most interesting aspects of Doom, besides every other part of it, is how relatively much history of the game's development has been preserved - we have alphas and betas and unused assets and even a whole friggin book devoted to the development process, which is especially amazing when you think about just how little digitized history we have from the early 1990s in general.