Instead of being excited and wanting to manage any of the characters in my party, it was a chore to get through. Instead of being excited and wanting to manage any of the characters in my party, Combat is boring, cumbersome and just plain uninteresting. … ExpandĬombat is boring, cumbersome and just plain uninteresting. Still, wonderful game, I'm just nitpicking.
Just tired of managing all those buttons and tired of keeping so many numbers in my head. I'd rather have twice or three times less abilities and item effects, but making them more impactful. My biggest issue, besides the non-native turn-based mode that just lacks some zest, is the myriad little items and abilities, each with miniscule bonuses that just hard to manage and remember. Love the text quests, too bad there were not very variative and pretty short.
Art and classic setting are superb, dialogs and text quests are pretty well done too. You can feel that the game was not planned as turn-based, still alright though. It is playable in turn-based mode, however it is not as polished and doesn't feel as good as something like Divinity Original Sin.
It is playable in turn-based mode, however it is not as polished and doesn't feel Great game! Too bad I'm not a fan of real-time pause fights. Great game! Too bad I'm not a fan of real-time pause fights.